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| Code Updates - 5/25/2010 - Version r130 |
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Code Updates - 5/25/2010 - Version r130
Misc. Improvements - Changed reply parameters so mortals can reply to visible immortals. - wiznet now displays resurrections and deaths - fixed plague spreading and becoming a healing plague - fixed a bug causing mobs to charge and attack when stunned with ranged weapons -fixed bug with mob program damage function which caused a 5x damage multiplier to be applied to animorphed characters.
Thief Updates - reduced improvement difficulty for trap skills - reduced wait timer on circlestab - increased number of attacks for circlestab - added tripping to thieves list of skills at level 5 - made envenom work on weapons with other flags like sharp, etc. - changed movement costs for thieves so that they can move in THIEF AREAS like rangers do in forest. - removed old shadow attack skill and replaced with a new group based combat skill - new shadow attack is a automatic attack from back row of group allowing the thief to sneak off in the chaos of combat and backstab their opponent. - updated blackjack to work on paralyzed foes. - Updated damage modifier on backstab - Modified backstab to allow a second backstab when wielding two daggers
Cleric Updates - Mass healing now will heal yourself as well as your group - group healing spells are now castable/communable during combat - changed cure critical to 15 mana and group critical to 50 mana
Ranger Updates - fixed bug with rangers causing sneak/backtrack and other movement affecting skills to not modify their movement.
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