Code Updates - 5/25/2010 - Version r130

Code Updates - 5/25/2010 - Version r130

 

Misc. Improvements

- Changed reply parameters so mortals can reply to visible immortals.

- wiznet now displays resurrections and deaths

- fixed plague spreading and becoming a healing plague

- fixed a bug causing mobs to charge and attack when stunned with ranged weapons

-fixed bug with mob program damage function which caused a 5x damage multiplier to be applied to animorphed characters.

 

Thief Updates

- reduced improvement difficulty for trap skills

- reduced wait timer on circlestab

- increased number of attacks for circlestab

- added tripping to thieves list of skills at level 5

- made envenom work on weapons with other flags like sharp, etc.

- changed movement costs for thieves so that they can move in THIEF AREAS like rangers do in forest.

- removed old shadow attack skill and replaced with a new group based combat skill

- new shadow attack is a automatic attack from back row of group allowing the thief to sneak off in the chaos of combat and backstab their opponent.

- updated blackjack to work on paralyzed foes.

- Updated damage modifier on backstab

- Modified backstab to allow a second backstab when wielding two daggers

 

Cleric Updates

- Mass healing now will heal yourself as well as your group

- group healing spells are now castable/communable  during combat

- changed cure critical to 15 mana and group critical to 50 mana

 

Ranger Updates

- fixed bug with rangers causing sneak/backtrack and other movement affecting skills to not modify their movement.