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By logging into Cities of M'Dhoria, you agree to abide by the rules of the MUD at all times. Minors (under 18 years of age) are advised to review these rules with their parents. Claiming ignorance of the rules is not acceptable. There is no lawyer class available on M'Dhoria. Reciting rules to the Immortals will not be tolerated. We highly advise players not to try playing a lawyer. If you do not agree with the punishment you have been given, send an e-mail to This e-mail address is being protected from spambots. You need JavaScript enabled to view it and explain the situation in its entirety. If you are caught breaking a rule, it would be wise to be honest with the Immortals on hand. Lying will only make things worse for you. There are differing sets of punishments for each rule, and the frequency of violation of said rule. These include, but are not limited to, the slaying of your mortal and eating of your corpse, getting locked in a no_recall room, denial, and/or site-ban. The rules listed here are also available as helpfiles within the game. You can access them by typing "help [insert topic here]". Player killing, Multistunning and Looting Player killing. Player killing or PK is attacking and killing another player's character. In our realm, PK must be a logical step in roleplaying. The following rules will govern PK. Player killing MUST be a role played appropriately. You can't just wander up to someone and slay them for no apparent reason. You cannot PK someone simply because you are evil or your character is insane, or because they have an item you want. You must have a good roleplay reason to do so. Your character's personality, NOT your OOC personal like or dislike of another character, should drive your PKs. Multiple player kills are strictly enforced. This means killing numerous players in a short amount of time. You should wait at least a real time hour before engaging in PK again, including going after someone who has PKed your character. If you have PKed someone, and they come back and attack or give good solid reason to be killed again, then they have annulled their right. In the event of a war or in two groups engaging in PK, multiple PKs without the interval are acceptable as long as the slain characters are members of the opposing group. Player Killing new players, those under level 11, will not be tolerated. If you are having problems with a new player, contact an immortal before resorting to coded combat. Retaliating against someone who killed your character using a stronger character is forbidden. Your stronger character has no roleplay reason for revenge. Logging out after stealing equipment from players, whether directly or indirectly, or after attacking or killing another player is illegal. To not let those players try to develop roleplay out of a situation is looked down upon and could result in penalties. A game time minimum of 12 ticks (or 12 game hours) is required before logging your character out after one of the above mentioned. If you have a real life emergency, email the staff at This e-mail address is being protected from spambots. You need JavaScript enabled to view it as soon as you can. Too many emergencies will be examined carefully. Violation of these rules and guidelines could result in stiff penalties including character deletion, denial, and even site banning if necessary. If you are a victim of non-roleplayed PK or you need to appeal an immortal's decision, contact the staff at This e-mail address is being protected from spambots. You need JavaScript enabled to view it . In short, you better have a dang good reason to player kill. Multistunning. Player stunning is what occurs before a fatality command. It renders a NPC or a player character unconscious for the duration of a tick, or for the duration of a spell that takes hit point/mana/move off a character per round. Player stunning does not follow the same rules as a PK, as it does not require a fatality command to render the character dead. Stealing items or equipment off a stunned player is legal, but also holds repercussions IC and follows the same rules as looting through PK. It is illegal to log out after stealing from a player before 12 ticks (12 game hours) has passed. It is also illegal to stun a person for many times on end. Looting. In the event of a playerstun or playerkill, only two items may be taken from each victim's stunned or dead body through any means, regardless of the number of people involved in the fight. This does not include items lost from disarming or exploded bags. Bags and their contents count as multiple items. A player who stumbles upon a player corpse containing items is not permitted to take any item or to destroy the corpse by any means. However, once the body has decayed, items on the ground are free game. While looting restrings is allowed, please be considerate with restrings since these are rewards given to the player for good roleplay and have been earned. Quitting to Avoid a RP/PK Situation. Logging out after directly or indirectly stealing equipment from players, or after attacking/PKing another player is considered illegal. A game-time minimum of 12 ticks, or 12 game hours, is required before logging your character out after one of the above mentioned. If you have a real-life emergency, e-mail the Admin at This e-mail address is being protected from spambots. You need JavaScript enabled to view it as soon as you can. Too many emergencies will be examined carefully. Roleplay and OOC/IC Information Out of Character (OOC) Behavior. As characters, interactions should be based solely upon role playing reasons. OOC problems should not drive the actions of your character, nor should OOC concerns or relations. The priest should not allow his RL friend the reaver to slay small children without recourse, just because they are good RL friends. Switching between characters for OOC reasons is not allowed. For example, when you get into a situation with your thief and you suddenly decide that your warrior could kill this monster (or player) or get that item easier and do the appropriate switching, or you log out your knight to log in your cleric to raise a friend. Wanting to stop playing one character and start playing another under normal circumstances is reasonable. Beware of doing anything suspicious immediately after logging on, or if you are about to log off. Taking OOC Information In-Character (IC). Gtells and tells are considered OOC channels. It is against the rules to ask people over tells or gtells for IC help. If you, personally, have discovered information through OOC means, do not use it IC unless your character has been given said information IC. Do not treat your IRL friends as IC friends unless there has been roleplay to support such a relationship. OOC Raises/Resurrection. OOC raises are absolutely forbidden. If a player is caught abusing the resurrection powers of their character, this power will be taken away. If you have a character that can resurrect dead people, do not log in to this character and raise someone if you cannot stay logged on to do other IC stuff. This especially applies if that someone just sent you a tell for help in raising them, or sent you an instant message off the game. Using AIM, Yahoo, MSN or Any Other Messengers. AIM is the devil. It undermines what we work to accomplish in this game. The game is meant to be fair, and what your character accomplishes ICly should be all that he or she deserves. It kills our motivation as builders to add neat features into the game for people to discover when everything can be spread among a gaggle of friends over AIM in seconds. It should not matter who is who's alt, because the only responses your character should have to another should be ICly motivated. Nobody should have a cleric buddy hanging in the wings on AIM, nor should all of your characters mysteriously be helping out one of your friend's characters get equipment. And this is not to say that if you suddenly make IC excuses for all of your characters to help out someone else's character, it will be okay. We do not enforce what you do over AIM. If you hand out OOC info and someone uses it, there is absolutely nothing we can do. The only thing that will happen is that you cheapen the experience for everyone. So do us all a favor. Leave the IC game stuff off of AIM. If you can ask for it ICly, then do it ICly. You'll have more fun. We'll have more fun. The game will be better for everyone. Multi-charring. Players are allowed to have more then one character, but it is illegal to be logged into the MUD with more then one character at a time. Exchanging gold and/or items between your characters will result in severe punishments. Do not take information one character might know and use it with your other character. Your characters cannot know each other. They cannot be related. They can never have met. It is illegal to switch from one character to another for certain OOC reasons. This includes, but is not limited to, logging in to your warrior to kill a thief who stole from your other character and logging in with your cleric because your IRL friend has asked you to raise them. Wanting to stop playing one character to play with another is acceptable, but be careful what you do immediately after switching. Giving away or selling characters is illegal. If you do not want to play a character anymore, you can RP a suicide or death and delete, or just stop playing. Characters are purged from the game after one month of inactivity, and considered permanently dead. Nobody else except for you is allowed to play your characters. Clan Alts/High Priest Alts. To prevent abuse of power due to OOC knowledge, each player may have no more than one character in the Officer or Nobility ranks of any clan. Said ranks are at current defined as 11+ in Triage and 14+ in Ge'siri or Enclave. Additionally, no player may have multiple characters as High Priests. It is permissible to have one character who is a High Priest and another who is of high rank in a clan. There are no exceptions to this rule. If you are in violation of this rule and need help to resolve the issue, contact your clan leaders, staff, or both. Mudsex. Mudsex may be done only between two characters of the same race. You must fade to black before it becomes graphic. No mudsex may be performed over tells or gtells. If you must have cybersex in the game, do it in the game and remove applicable clothing. Do not perform mudsex with a player who is a minor. We do not guarantee anyone's privacy during such acts. Note: CoM is not a brothel. If you are spending hours on end RPing porn or log on just for mudsex, go somewhere else. Harassment. Harassing another player over any OOC line of communication is illegal. Do not take an IC action OOC. If someone kills you, deal with it in an IC fashion. Swearing at or directly abusing someone over an OOC communication line is illegal. Abuse of tells can result in a loss of tells. Sexually harassing players, or making racial remarks over OOC communication lines will not be tolerated. If someone asks you to stop sending them tells, then stop. If you are caught harassing someone, you will be deleted. If repeated harassment comes from your site, then your site will be banned. Bugs, Spamming, Triggers and Botting Bugs and Typos. Any bug you discover should be reported immediately to the immortals. Do not abuse a bug by using it to your advantage. Such actions are illegal and will be treated severely. If you find a bug, type bug [message], so the immortals can fix the problem. The game may sometimes contain misspelled words or sentences with incorrect grammar. Should you find an instance of this, please be in the room in question if it is in a room or mob's description, or give the item's short by entering typo [message]. Please be brief in detailing where the problem is. Spamming, Triggers and Botting. Spamming is entering the same command over and over again. When you have entered a particular command a certain number of times, you will be forced to quit the game. Spamming is permitted so long as it is not disrupting role-play. Those who abuse skills to level and disrupt role-play can expect to have the skill lowered or removed. Triggers are defined as commands that are entered automatically by your MUD client in response to certain output. Botting is defined as use of any program to automatically enter commands into the game for you. The game is meant to be played by you, not by a program. Regardless of what you call it, anything that can enter a command into the game without your presence is not allowed and subject to punishment. This includes, but is not limited to, triggers, bots, and tick timers. A few thoughts from Yeniel I'd like to spend a moment to talk with you all about the spirit of the rules. I thought this would be a generally understood term, but after a few discussions with players I've come to discover it isn't. Let's say, for whatever reason, the staff decided it's now against the rules to eat apples in the Serian Center Square. Simple enough, yes? Then Bob comes along, plops himself down on the bench, and begins to eat apple pie, apple muffins, apple wedges, and washing it down with some apple cider. A staff member hauls him up and he immediately shouts, "Hey, I wasn't eating apples!" This is what someone'd doing when they're violating the spirit of the rules. They're doing something the rules are obviously meant to cover, yet using the excuse that the rules do not specifically forbid this precise action. On a similar note, there are certain mechanisms within the game that are intended to work a certain way, in the spirit of the game itself. One of the most basic of these, believe it or not, is mob hunting. Mobs are loaded up with equipment so that groups of brave characters (or brave individuals) can go out, fight them, and earn a reward for their actions that will further help them in the game. Simple enough, yes? This is why the staff is against hoarding EQ. Not because it makes Bob the super-uber-captain-kill-em-all, but because while he's holding three different sets of limited EQ, none of it is reloading on mobs. and now other players have no real reason to go fight, which is a major part of the game. So hoarding EQ actually detracts from the game as a whole. On a related note, to emphasize, the mobs are there for players to fight. Not for high level friend who will hold items until your character is a higher level. Not for that poor, innocent orc chieftan you charmed into being a slave. Not for that Peacekeeper you lured them to when you immediately fled from the fight you started. Now, the staff could spend the next two or three years writing out the most exhaustive rules possible, covering every instance from every angle with every possible combination of characters, mobs, and equipment. But it wouldn't be much fun for us, and in the long run it really wouldn't be much fun for you guys, either. So, please, try to think about the spirit of the rules, and the spirit of the game itself. We are all here to have fun within a certain framework, not to figure out ways to sneak around it. Because if people keep coming up with "clever" ways to work around the rules, the staff will have to come up with clever ways to stop you. And that really won't be much fun for you guys. |

