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The world of M'Dhoria is very diverse; it is home to a wide range of species in different forms, sizes and shapes. Each race has its own unique strengths that allow them to thrive in the friendly environs of the world as well as survive in its harsh wilds. There are races whose people are capable of flight and there are people who must rely on their own two feet. Some races are hated and feared while some are accepted in most civilized settlements of the world.
Cities of M'Dhoria has 16 playable races. These races are listed below.
Avian A race of bird-like creatures, Avians are known for their agility and intelligence. They are renowned for their skill in diplomacy and leadership. It is not uncommon for governments, and even gods, to choose one of the Avian race as their speakers and oracles. (Read more.)
Canidae The Canidae are tenacious, dog-like creatures known for their tenacity, strength and endurance. The brute skill of their fighters is unmatched while their mages are famed for sharp minds and innate resourcefulness. The Canidae are the racial enemies of the Felis. (Read more.)
Dagahasi No race commands more hatred or fear than that of the dagahasi. It is believed that their human and siriyu ancestors traded their souls and bodies in exchange for the power to conquer the world and the dagahasi are a result. The hatred that the dagahasi earn is often well earned, as they delight in unleashing chaos, bloodshed and horror wherever they tread. (Read more.)
Felis The Felis race is a highly evolved gorup of humanoids closely related to the more mundane feline species. Felis are nimble, dextrous, and stealthy beings noted for their shifty attitudes and capricious personalities. Felis are known to master various disciplines, but are well known for their adeptness with the arts of thievery and spell craft. Largely, the Felis are a much more primitive and predatory, and are known to conduct hunts on the other species of M'dhoria, especially the Canidae. (Read more.)
Frost Giant Frost Giants were thought to be a nigh extinct race across M'Dhoria. They inherently excel in a battlefield environment, as most do not possess the brain power to harness energy for spells. Frost Giants are either feared or pitied - even met with mixtures of both - though rarely respected as sentient beings. Their lack of a foothold throughout the world has caused many races to gain a vividly-skewed portrayal of them as unstructured nomads living lives of cannibalism. (Read more.)
Goblin A cowardly, subservient, and relatively untrustworthy race, goblins are native to Alandis, although their willingness to live under almost any conditions has let them spread to most corners of the world. There are few cities which do not hold at least one small colony of goblins in their sewers, living off the assorted waste and refuse of those above them. While goblins lack in many physical and mental skills, they are gifted with an animal cunning and viciousness which can still make them dangerous opponents. (Read more.)
Grothtalian The Grothtalians are an ancient race that inhabit the mountains and hills of M'dhoria. They are revered almost universally for their skill as workers, weaponsmiths, brewers, and warriors. They are a hard working and hard living people that value strength in one's self and faith in one's god above all things. Short, stocky and heavy-set, Grothtalians are one of the smallest races in M'Dhoria but their size betrays nothing of their true strength and power. (Read more.)
Human By far, Humans are the most plentiful, diverse, and adaptable intelligent race on M'dhoria. Over the years, Humans have ventured out across the realms and are capable of enduring whatever risks and pitfalls they encounter. Whatever advantages other races may possess over Humans, mankind makes up for it with their seemingly endless ability to adjust, suborn, or assimilate anything they encounter. Humans can excel at any field, from combat to thievery to sorcery, and their drive to succeed and their great inner strength overcome what they may lack in ability. (Read more.)
Ishoni The Ishoni are slight, lithe creatures with wings, possessing the grace and deceptive delicacy of the fae. Their build is quite deceptive, survival in the Ishon making them much stronger and hardier than they appear. They are a predatory race, products of the twisted Ishon Forest and a threat to the rest of M'Dhoria. Goodly folk regard them as abominations while the more black-hearted races view them as a curiosity. (Read more.)
Johgo The Johgo are a smaller, humanoid race around the size of a grothtalian, though they are a bit shorter and nowhere near as stout or broad. They are a carefree, easygoing people that delight in the simple things of life. They hold family and friends as most important, and there is hardly ever an incident where a Johgo is at odds with another Johgo. In fact, the Johgo are hardly at odds with anyone. They live in the forests of Haphen, along with the Lodekryn. (Read more.)
Lodekryn The Lodekryn are a race of giant, peaceful creatures, residents of Kaekryn Grove in the forests of Haphen. According to legend, the first Lodekryn were kaekryn trees made sentient by the power the gods have given to an elysiriyu druid in response to her cry for help when the Quevran were ravaging the ancient city of Gheldale. The Lodekryn are the protectors of Kaekryn Grove, beloved of the Johgo and despised by both the Quevran and Ishoni . (Read more.)
Lythren The Lythren are a cursed race, half-human and half-snake, and made so because of their false worship of the gods. Lythren live a solitary existence in caves and dark places, unable to go out in daylight because the light of the sun blinds them. Though strong in body and keen in intellect, the lythren are seen as treacherous, greedy and self-servient, ready to betray even their closest companions if it meant serving their personal ends. (Read more.)
Quevran The Quevran are a humanoid race around the size of humans, though a little shorter and quite a bit more cut in body structure. They are a vicious race, borne of the harsh and nearly lifeless Shattered Islands. The Quevran's inherent self-serving ways and superior attitude, combined with their rough way of life and the tendency to be violent, created within them an insatiable greed and desire to conquer Haphen and take it for their own or to, if nothing else, destroy what they did not and could not have. They have a great hatred for the Siriyu race. (Read more.)
Siriyu The Siriyu are not only one of the most common races in M'Dhoria, but also by far the most varied in appearance and behavior. A long-lived and ancient race, they have mastered virtually every craft, from the arts of war to the weavings of magic over the years. While their warriors may lack the brute strength of the other races, their great agility and superior weapons and skill make them dangerous opponents, especially when supported by the fearsome arcane prowess of their mages. The Siriyu are small and naturally graceful creatures, extremely proud of their own heritage and beauty. They have a deep hatred for the Quevran race. (Read more.)
Taurlok The Taurloks are a fierce and hardy race. Their natural strength and sheer size make them formidable warriors, and fighting is something that Taurloks do excellently. They hold honor as the highest virtue and loyalty as its unwavering companion. Strategy is also key to a Taurlok, and they delight in honorable battles where the victor emerges due to not only strength but mind as well. Their most distinguishing physical characteristic are their horns. (Read more.)
Visardi The Visardi are short, squat, vaguely reptilian in form, and utterly lacking any concern for appearance, aesthetics or even hygiene. They are, however, unmatched in their love for knowledge and many Visardi spend their extremely long lives in knowledge's pursuit. Though weak in body, the Visardi are formidable spellcasters. Other people may find them unpleasant to be with, but they are highly sought after when it comes to their scholarship and sorcery. (Read more.) |